Gamification, Augmented Reality and Virtual Reality!

"Gamification is the application of game elements in non-gaming situations, often to motivate or influence behavior. The rewards or the spirit of competition can spur students' concentration and interest and lead to more effective learning. The use of gamification is wide-ranging in higher education, from extra-credit awards and in-class team competitions to complex multi-level schemes that can pervade a course. Although gamification can be deceptively difficult to employ effectively, it has the potential to help build connections among members of the academic community, drawing in shy students, supporting collaboration, and engendering interest in course content that students might not have otherwise explored. Gamification offers instructors numerous creative opportunities to enliven their instruction with contests, leader boards, or badges that give students opportunities for recognition and a positive attitude toward their work." (Educause, 2011, 7 Things you should Know about Gamification).

Articles on Gaming, Augmented Reality (AR) & Virtual Reality (VR)

7 Things you should Know about Gamification - Educause

AR & VR in STEM - Educause

Gamification - Creating Games for use in your Courses

Genially):  Genially is a free online tool that enables you to create interactive instructional material, including games.

Using Google Forms to Create Educational Games

Create a Game using Twinery: Twine is an open-source tool for telling interactive, nonlinear stories - some html coding is needed (Twine Basics || Make Links ||Add an Image || How to Save a Twine).

(See class-based interactive games such as Quiziz or Kahoot)

VR

Merge Cube: